Start at level 3
Every new player begins at level 3 — a fair floor. Win to climb toward 10; lose and you slide back.
Available in Romania now — expanding to more regions soon
Every new player begins at level 3 — a fair floor. Win to climb toward 10; lose and you slide back.
Every match moves your rating on the result, on opponent strength, and on your own impact — kills, assists, survival, ADR, clutches and entries.
5v5 and 2v2 are rated apart, so a duo run can never inflate — or dent — the ELO your level is read from. Only ranked duos write the 2v2 ladder, and they open after the beta.
Steam identity, verified. One click with Steam — no passwords. Then a verified email and phone, and your mandatory TeamSpeak3 identity, bound to the account for good.
Balanced 5v5, every time. Queue solo or as a party. The engine builds both teams from your ELO, widening its band the longer you wait — and refuses a lopsided match rather than force one.
LAN-grade, ranked. Play on servers with fixed hit registration and zero input lag, protected by server-side anti-cheat. Win, and your level climbs.
MR15 · first to 16. Moves your main ELO — the ladder your level 1-10 is read from.
MR15 · first to 16. Moves no rating at all. A real match with a real record — nothing at stake.
MR8 · first to 9. Moves your separate 2v2 rating only — your main ELO and level never change.
Not open yet — ranked duos open after the beta
MR8 · first to 9. Moves no rating at all. A real match with a real record — nothing at stake.
A free-for-all practice fleet for warming up, on its own servers. It moves no rating and forms no match.
Not open yet — you cannot queue it
Whole parties are never split, both teams are balanced on ELO, and a stack that hides a smurf behind a fair average is rejected outright. Wait longer and the band widens — nobody starves in queue.
Demo analysis, statistical detection and human review. Match integrity is enforced from the server, where it cannot be tampered with.
A verified TeamSpeak3 identity is mandatory to play — linked at onboarding and bound to your account for every single match.
Kills, assists, deaths, damage, ADR, clutches and entry kills on every match — beside the ELO each player won or lost.
Single-elimination cups seeded by registration or by team rating, byes resolved, and the winner advanced the moment a result lands.
Found a clan, run the roster, and climb a clan leaderboard ranked on what your members actually earn.
Fixed hit registration, zero input lag, centralized server control through a thin agent.
Steam, email, phone and mandatory TeamSpeak3 — every account verified, so lobbies stay clean.
Every match is recorded to an HLTV demo you can download and replay, on top of a permanent record of every game you play.
Sign in with Steam and get matched in minutes.
Sign in with Steam